Evidence:Cross-referenced from community-published Z Route: Redemption strategy material, independently rewritten here. The daily point threshold is a player-reported figure and may vary by server/version — treat it as directional.

SvS runs across six themed days, each rewarding a different category of in-game actions:

  1. Radar — Day 1
  2. Construction — Day 2
  3. Tech — Day 3
  4. Hero Training — Day 4
  5. Combat Readiness — Day 5
  6. Raid — Day 6

Scoring basics

Every action type scores a different base number of points, and the game rounds fractional points down rather than up. Community reporting puts a reasonable daily target at roughly 7 million points, partly because reaching that range is what it typically takes to open all nine of a day’s reward chests — worth treating as the daily goal to aim for rather than an exact requirement.

Point multipliers

A research-based “Points Buff” can boost most scoring actions (real-money diamond purchases are reportedly excluded from this multiplier) by up to 100%, and separate action-specific research bonuses stack on top of that in smaller increments, up to a cap. Combined, a fully-researched player’s multiplier can reportedly reach roughly 2.5x on eligible actions. Check your active bonuses in-game before assuming a particular multiplier is active.

Tech Day strategy

Since Day 3 rewards tech/research-related actions specifically, a common strategy is to hold back research-related purchases, chest openings, and speedup usage in the days before Tech Day so they can be spent on Day 3 instead, where they score more points than they would on an off-day.