Two alliances are matched to fight over the biochemical weapon base on the Pandora map. You capture buildings to earn points continuously, and whichever side has more points when the 30-minute battle ends wins. It runs in scheduled windows as a limited Incidents event during the season, not as the season itself.

The Battlefield: Pandora registration screen in the Incidents tab, showing Team A and Team B, a registration timer, the Game Time Zone battle slot, the Starters count out of 20, and Select Time and Select Participants buttons.

Registration

  • Open Incidents → Battlefield: Pandora (next to Mission Readiness and Nora’s Hunting Day).
  • R5 or R4 assign members during registration: up to 20 Starters and 10 Substitutes per alliance. Starters enter earlier.
  • The list locks when registration ends, and it stays locked even if someone leaves the alliance. Late additions don’t make it in.
  • Matchmaking uses the combined combat power of the assigned members, counting each member’s best record.
  • Pick the battle slot with Select Time. The screen shows it in your Game Time Zone, as a 30-minute window.

The event menu also has Log, Rules (with Rules, Building, and Rewards tabs), History, and a Shop.

Battle timeline

TimeWhat happens
5 minutes before startStarters enter. Both sides spawn in left and right safe zones and can’t be attacked. You’re blue, the enemy is red.
0:00 (Phase 1)Research Institute, Station, Power Plant, and Hospital can be captured.
10:00 (Phase 2)Central Lab, Armory, and Electromagnetic Tower unlock.
13:00 (Phase 3)Oil Wells appear. Send troops to gather from them.
30:00The battle ends. The side with more points wins.

How points work

  • Hold buildings (Central Lab, Armory, Electromagnetic Tower, Research Institute, Station, Power Plant, and Hospital) to earn points continuously.
  • Hospital: worth a moderate amount of points when captured, and it recovers 15 injured soldiers every 10 seconds for the side holding it. It’s available from the start.
  • Oil Wells: pay 5 points per second to the alliance and 5 per second to you while your troops gather, plus a small bonus during gathering.
  • Supply Crates: buildings store points that can be pillaged after a while. When a building changes hands, Supply Crates scatter around it. Send Scout troops to collect them for points.

Squad goals

  • Bring one durable Squad 1 for building fights: two tanks, not a fragile Arena lineup.
  • Use five heroes of one faction if you can, for the same-type HP/ATK/DEF bonus. See Squad Buff.
  • Keep the same five for the whole 30 minutes. Don’t swap in unbuilt heroes mid-battle.

Free-to-play: Warrior hold

FrontlineBackline
Arnold, DirkMonroe, Carter, Nora

A zero-spend Squad 1 with five Warrior heroes for the same-type bonus. Arnold and Dirk hold buildings, Monroe is the carry, and Carter and Nora fill the back. If you don’t have Dirk, put Zara next to Arnold.

Free-to-play: thin on URs

FrontlineBackline
Arnold, ZaraMonroe, Nora, Logan

For when Dirk and Carter aren’t starred yet. Keep Monroe, tank with Zara beside Arnold, and use Nora and Logan as the free multi-target backline. Toxina can replace Zara if she’s your better tank.

Spender: peak dual core

FrontlineBackline
Arnold, BekkaMonroe, Leah, Carter

Arnold and Bekka are the hardest building front, with Monroe and Leah as the two elite carries. Victor can replace Carter if you need to execute their backline. This mixes two factions, so it trades the same-type bonus for raw hero strength.

Spender: Hero Pass Warrior

FrontlineBackline
Arnold, DirkMonroe, Katya, Lucian

Once your Hero Pass heroes are built. It stays five Warrior, with Katya’s gatling and Lucian’s radiation next to Monroe. Don’t slot in an unstarred pass hero just because the battle is live.

Spender: Tactical second core

FrontlineBackline
Vince, BekkaLeah, Kim Mina, Taylor

Only if your Tactical five is already your stronger lineup. Don’t break a starred Warrior Squad 1 to force this on Pandora day. The source lineup listed Rachel here, but she’s a Warrior hero, so Taylor (Tactical) takes her slot.

Rewards

Alliance rewards

BracketWinnerLoser
Only Team A participatesGold crate, purple crate, 330 × 5-min construction speedups, 32 food, 32 iron, 32 ammo, 220 woodPurple crate, 165 × 5-min construction speedups, 16 food, 16 iron, 16 ammo, 110 wood
Both Teams A and B participateGold crate, 210 × 5-min construction speedups, 20 food, 20 iron, 20 ammo, 140 woodPurple crate, 120 × 5-min construction speedups, 12 food, 12 iron, 12 ammo, 80 wood

Participation rewards

ResultRewards
Victorious combatants100 × 5-min construction speedups, 10 food, 10 iron, 10 ammo, 10,000 honor, 100 wood
Defeated combatants50 × 5-min construction speedups, 5 food, 5 iron, 5 ammo, 5,000 honor, 50 wood

Personal rewards (victorious alliance)

Personal points5-min speedups (construction, training, healing, each)Honor
10,000–99,999202,000
100,000–149,999405,000
150,000–199,9996010,000
200,000+8015,000

Members of the defeated alliance also earn personal rewards by points, with the same honor brackets: a shield crate and 15, 30, 45, or 60 of each of the three 5-minute speedups.

Tips

  • Ask R4/R5 to lock Starters before registration ends. Late additions don’t make the list.
  • Be online 5 minutes early. Starters walk in before the battle starts.
  • Take the Hospital in Phase 1. It’s live from 0:00 and keeps healing your side all battle.
  • Leave the safe zone at the horn. Phase 1 buildings are the only captures until 10:00.
  • Gather from Oil Wells with a separate march. Don’t park your whole fight squad on a well.
  • Collect Supply Crates with Scouts whenever a building flips.
  • Free-to-play: bring the Warrior five you’ve already built, and skip the Pandora shop packs.
  • Spenders: star the cores you already run. Don’t buy a new hero the morning of the battle.