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Event Briefing
Battlefield: Pandora
A 30-minute alliance-vs-alliance battle for the Pandora map: how registration works, when each building unlocks, how points are scored, and which squad to bring.
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Two alliances are matched to fight over the biochemical weapon base on the Pandora map. You capture
buildings to earn points continuously, and whichever side has more points when the 30-minute battle
ends wins. It runs in scheduled windows as a limited Incidents event during the season, not as
the season itself.
Registration
Open Incidents → Battlefield: Pandora (next to Mission Readiness and Nora’s Hunting Day).
R5 or R4 assign members during registration: up to 20 Starters and 10 Substitutes per
alliance. Starters enter earlier.
The list locks when registration ends, and it stays locked even if someone leaves the
alliance. Late additions don’t make it in.
Matchmaking uses the combined combat power of the assigned members, counting each member’s
best record.
Pick the battle slot with Select Time. The screen shows it in your Game Time Zone, as a
30-minute window.
The event menu also has Log, Rules (with Rules, Building, and Rewards tabs), History, and
a Shop.
Battle timeline
Time
What happens
5 minutes before start
Starters enter. Both sides spawn in left and right safe zones and can’t be attacked. You’re blue, the enemy is red.
0:00 (Phase 1)
Research Institute, Station, Power Plant, and Hospital can be captured.
10:00 (Phase 2)
Central Lab, Armory, and Electromagnetic Tower unlock.
13:00 (Phase 3)
Oil Wells appear. Send troops to gather from them.
30:00
The battle ends. The side with more points wins.
How points work
Hold buildings (Central Lab, Armory, Electromagnetic Tower, Research Institute, Station, Power
Plant, and Hospital) to earn points continuously.
Hospital: worth a moderate amount of points when captured, and it recovers 15 injured
soldiers every 10 seconds for the side holding it. It’s available from the start.
Oil Wells: pay 5 points per second to the alliance and 5 per second to you while your
troops gather, plus a small bonus during gathering.
Supply Crates: buildings store points that can be pillaged after a while. When a building
changes hands, Supply Crates scatter around it. Send Scout troops to collect them for points.
Squad goals
Bring one durable Squad 1 for building fights: two tanks, not a fragile Arena lineup.
Use five heroes of one faction if you can, for the same-type HP/ATK/DEF bonus. See Squad
Buff.
Keep the same five for the whole 30 minutes. Don’t swap in unbuilt heroes mid-battle.
A zero-spend Squad 1 with five Warrior heroes for the same-type bonus. Arnold and Dirk hold
buildings, Monroe is the carry, and Carter and Nora fill the back. If you don’t have Dirk, put
Zara next to Arnold.
For when Dirk and Carter aren’t starred yet. Keep Monroe, tank with Zara beside Arnold, and use Nora
and Logan as the free multi-target backline. Toxina can replace Zara if she’s
your better tank.
Arnold and Bekka are the hardest building front, with Monroe and Leah as the two elite carries.
Victor can replace Carter if you need to execute their backline. This mixes two
factions, so it trades the same-type bonus for raw hero strength.
Once your Hero Pass heroes are built. It stays five Warrior, with Katya’s gatling and Lucian’s
radiation next to Monroe. Don’t slot in an unstarred pass hero just because the battle is live.
Only if your Tactical five is already your stronger lineup. Don’t break a starred Warrior Squad 1 to
force this on Pandora day. The source lineup listed Rachel here, but she’s a Warrior hero, so Taylor
(Tactical) takes her slot.
Rewards
Alliance rewards
Bracket
Winner
Loser
Only Team A participates
Gold crate, purple crate, 330 × 5-min construction speedups, 32 food, 32 iron, 32 ammo, 220 wood
Purple crate, 165 × 5-min construction speedups, 16 food, 16 iron, 16 ammo, 110 wood
Both Teams A and B participate
Gold crate, 210 × 5-min construction speedups, 20 food, 20 iron, 20 ammo, 140 wood
Purple crate, 120 × 5-min construction speedups, 12 food, 12 iron, 12 ammo, 80 wood
Participation rewards
Result
Rewards
Victorious combatants
100 × 5-min construction speedups, 10 food, 10 iron, 10 ammo, 10,000 honor, 100 wood
Defeated combatants
50 × 5-min construction speedups, 5 food, 5 iron, 5 ammo, 5,000 honor, 50 wood
Members of the defeated alliance also earn personal rewards by points, with the same honor
brackets: a shield crate and 15, 30, 45, or 60 of each of the three 5-minute speedups.
Tips
Ask R4/R5 to lock Starters before registration ends. Late additions don’t make the list.
Be online 5 minutes early. Starters walk in before the battle starts.
Take the Hospital in Phase 1. It’s live from 0:00 and keeps healing your side all battle.
Leave the safe zone at the horn. Phase 1 buildings are the only captures until 10:00.
Gather from Oil Wells with a separate march. Don’t park your whole fight squad on a well.
Collect Supply Crates with Scouts whenever a building flips.
Free-to-play: bring the Warrior five you’ve already built, and skip the Pandora shop packs.
Spenders: star the cores you already run. Don’t buy a new hero the morning of the battle.
Evidence:The event's place in the Incidents tab, the Team A/Team B registration screen, the Starters count (out of 20), the Game Time Zone slot picker, and the Log/Rules/History/Shop menu are confirmed from an in-game screenshot. Registration limits, building phases, point rates, the Hospital recovery rate, and reward tables come from the site author's own compiled guide, transcribed from the event's in-game Rules panel. Squad lineups are the site author's recommendations. One lineup slot in that guide named Rachel for a Tactical squad; Rachel is a Warrior hero, so Taylor was substituted.