Evidence:Sourced from the official Z Route: Redemption Discord announcements channel (Z Admin post, 09/02).

Alliance Rallies now offer radial quick-menus for both the player starting the rally and everyone joining it. Red Trucks became a distinct tier with exclusive bonuses and their own model, the Emergency Center now checks resources before a rescue starts (and offers a top-up prompt if you’re short), and relocating your base on the World Map plays a departure animation visible to nearby players. Zombie Siege’s auto-rally rules changed so players already participating in the event won’t have their troops automatically sent out, avoiding accidental empty-base losses. Mission Readiness and Alliance Competition both gained one-tap claiming for progress-reward chests, and stamina-refund mail now spells out which target was canceled and how much stamina came back.

Fixes covered a scouting-before-deploying bug that wrongly consumed a march queue slot, incorrect target positioning after one-tap Radar deployment, an intermittent inability to open the Alliance Leaderboard, display glitches showing wrong Hero Equipment and Soldier levels, overflowing stat text on the skin preview screen, a looping visual-effect bug when claiming alliance gifts, and a construction-queue “Go” button that sometimes misdirected to decoration buildings.

Condensed independent summary of an official Z Route: Redemption Discord announcement. Not a reproduction of the developer's changelog text — see the official Discord for the full original wording.