Evidence:Sourced from the official Z Route: Redemption Discord announcements channel (Z Admin post, 07/22).

Several interfaces gained counter-relationship indicators to make it easier to see which heroes beat which. March-selection logic was adjusted so the camera stays put after picking a target instead of jumping around, and relocating into Dark Land — where Shields can’t be activated — now shows clearer tile warnings. Fixes covered a missing red-X warning in City Conquest when war declaration requirements weren’t met, mismatched hero skill animations, and several incorrect red-dot notifications on the to-do list and in Zombie Siege.

Condensed independent summary of an official Z Route: Redemption Discord announcement. Not a reproduction of the developer's changelog text — see the official Discord for the full original wording.